Fixed an issue where storage containers could not be accessed.Fixed a situation where network connectivity issues could prevent players from speaking to NPCs aboard the Space Anomaly.Fixed a crash affecting VR with supersampling enabled. Fixed an issue that could cause a crash when manipulating inventory in close proximity to a high number of players.The first patch is being tested out on the Experimental Branch on Steam, and was posted in the middle of the night, which makes me a bit sad for the developers. I'm not risking my stomach contents on 40-50 fps performance in VR, nor my ship during the lengthy lock-ups. I trust things will come good, but for now, there’s too much that can go wrong. It’s par for the course for No Man's Sky, really. The Beyond update which adds VR and more launched yesterday with a pile of bugs, and the patches have already started to roll out. My entire house is crammed in there while we continue to unpack after a recent move, though it turns out this is a good thing because reading up on people’s PC experiences has made it clear I should wait a week or two before I climb into the space survival 'em ups cockpit. I was hoping to try No Man’s Sky in VR, but my current holodeck isn’t quite ready.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |